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monosyllabic as a computer. So the computer might be able to fool us well (pass the
Babbage test), but it won’t become a living being from that either, but only with evolution
and active representation of the environment (which after all might be possible to repro
duce later).
14.2
Moreover, a computer can also be designed stochastically. For example, efforts to care
for the elderly in Japan are going towards making computers as human-like as possible in
appearance, responses, etc. This is called emulation, and it can emulate a human very well,
but with normal programming it has the same limitations as mentioned above. But you can
also equip computers with neuronal networks and let them gain experience in an artificial
environment and equip them with drives, etc. And if you add a certain amount of insecurity
to it, you can also use it to simulate a human being. And if a certain fuzziness is added, the
whole design is already very close to a living being. This means that the fundamental lim
its for formal systems can be overcome more and more easily. However, the problem is
then exacerbated as to how a relationship can be formed between these artificial, increas
ingly human-like machines and the people concerned. Again, a human (and not machine-
like) solution can only be found if humans remain self-aware and specify human values.
If the computer then reproduces itself, it is a real living being. The only thing missing
then is the ability to evolve – but that’s exactly what we don’t want, not only because of
security concerns, but also because of ethical concerns.
Current Examples of Artificial Intelligence
The most famous example of artificial intelligence and computer successes are probably
chess computers, especially Deep Thought’s 1988 victory over Grandmaster Bent Larsen,
losing to World Champion Garri Kasparov in 1989. Deep Junior won the 2011 and 2013
World Computer Chess Championships, and played Garri Kasparov to a draw in 2003.
14.2 Artificial Intelligence